Monday, August 3, 2015

Take to the Skies



My players are always full of surprises and creativity, that’s what I love about being their DM. Here was last night’s situation with a bit of background. Their party has been hired to aid a town of surface Drow who is under threat of attack from a group of Underdark Drow. Our intrepid heroes were first tasked to infiltrate the Underdark Drow city to discover when they were planning their attack for. They managed to steal some parchments from the war room which contained two plans for routes of attack but none of the parchments said when they would attack. The priestess in charge of the above ground Drow asked them upon return if they would stay and aid in the fight against the Underdark Drow. There was quite a bit of debate about whether or not to stay but after a long discussion, they all agreed that they would stay and aid in the town’s defense. They had two days about town before the Underdark invasion began, the army of Underdark drow coming at them from three sides.

The party decided that they would aid the side with the least defense. Their plan of attack was not something I expected. Tyr is playing a shape-shifter (a race that we homebrewed) and their plain was to used aerial combat by having him shift into a griffin. Here’s the mechanics of how I ran the all-out war. The surface Drow have an army comprised of themselves and the aid of a dwarvish division and a deep gnome division. The other side is composed of Drow and slaves of varying races. Everyone is technically fighting all at the same time, our party is engaged with one small group of bad guys at a time. When that group falls they engage the next group of combatants. There is no time for rest or even to down a healing potion in-between encounters.

Hal and Carter’s PC’s jumped on Tyr’s Griffin took to the skies circling over their prey. Carter’s PC is an excellent archer so he was doing some amazing damage from the back of the griffin. Hal, to the contrary, is not designed for ranged combat so after a couple of rounds of him not even giving the evil Drow a sting he waited until one of the times Tyr dove down for an attack and jumped off of Tyr’s back in order to engage the enemy on the ground where he was more effective. Now this is one of those times where you have to not be a slave to the rules. If you want to be technical for Hal to dismount Tyr would have had to land and stay standing on the ground until Hal’s next turn for Hal to take the action to dismount. That would mean that Tyr and Carter would have to stay vulnerable on the ground until it got back around to Tyr’s turn again when he could use his movement to take back to the skies. It doesn’t make for very entertaining game play. However a griffin screeching on an attack dive with a raging halfling barbarian leaping from his back and landing soundly on the ground beside an opponent, now that is interesting game play. For the rest of the night this is how they battled; with Hal on the ground raging connecting with flail and shield bash (aiming specifically for the Drow’s groin region), Carter sniping them from the sky with his bow, and Tyr ripping them to ribbons with his griffin talons and beak. It was pretty epic.

They are only two encounters into the war. There are waves to come and a few other surprises up my sleeves. The guys enjoyed themselves and hopefully they will continue to have fun with what lays in store for them. It will probably take two if not three more sessions to get through the war. I’m know I’m looking forward to it, and I hope my players are too.

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