Last night’s session was amazing! We’ve got such a great group of players now and the game is really coming to life. My brother, Carter, joined us for our session; playing an assassin. He hasn’t played in probably ten years but he took to 5e superbly.
Saturday was Hal’s birthday and Tyr thought it would be cool if I gave Hal a present in game. We opened with Tyr and Hal just awakening from a long rest. Hal’s patron deity is Talos, so as he awakened a gift from Talos appeared on his lap, he opened it to find dwarven boots of regeneration (they restore 5 points of HP every round). Then they hit the floor running, starting off the night against a hydra. I expected the hydra to present them with more of a challenge but they managed to make shorter work of it than I expected and no one came close to biting the dust.
They searched some ruins, fought some goblins, grabbed some loot…all the average adventurer stuff. Then came the most magical part of the night, and one we’re sure to talk about through the ages. In our previous session the, dwarves found a medallion in a crypt. One, which they tried to learn more about from the warlock that sent them into the crypt. All he could tell them about it was that it bore the symbol of an old cult but he did not know the name or anything about it. Last night on their path back to Ravensrest they encountered a rogue who made it clear that she had been sent to retrieve the medallion. Tyr turned Carter’s assassin invisible and while Hal and Tyr kept the woman talking Carter snuck behind her and delivered his attack. Assassinating her with one blow! It was spectacular as his magic hand axes sunk deep into her back! She was accompanied by four shadows; the party made short work of them. They decided that they really would have liked to interrogate the rogue so Hal cast zone of truth around her corpse, Tyr cast web on her body to keep her restrained, and then Hal cast revivify on her. They then proceeded with their interrogation. In the end they sent her with her tail between her legs back to her master with a message that they will seek him out. It was one of those great moments for a DM where your players do something totally unexpected; taking the campaign off its rails, but it works out great and just enriches the whole experience.
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