One of the great things about having children is being able
to share your love of D&D with them.
Children take to the game quite naturally because they still have vivid
and creative imaginations. There is no
set age to start children playing, it really depends on each individual child
and you will have to tailor the game to your child’s abilities. Playing D&D is good for children on a lot
of levels. It teaches them social
skills, creative thinking skills, problem solving skills, math skills, and
reading skills. Below are some tips for
being the DM of children.
1.Choose by hero type
and not stats. Let them choose their
character based on what they want their character to do and not on maximized
stats. Ask them what they want their
character to do. Do they want their
character to sneak in shadows? Do they
want a front line fighter? Do they want
to heal others? Do they want to turn
into animals? Ask them questions like
this to determine what class they will play.
Describe the different races to them and let them choose the race they
are interested in even if it isn’t the best fit for the class they’ve
chosen. For younger children you may
want to skip delving into the backgrounds but if you’re using them don’t worry
about maximizing the character by picking a certain background let them pick
whatever background suits their fancy.
Finally let them draw their character how they envision it.
2.The Rules. When it comes to DMing for children you have
to think of them more as guidelines.
Don’t get caught up in the rules.
Yes, you need to have rules but don’t be afraid to bend or break them if
you need to in order to give children the best experience. It’s not about the rules it’s about getting
children bit by the D&D bug, as they get older you can stick closer to the
official rules.
3.Expect the
unexpected. Children have a very
different way of viewing and interacting with the world and that goes for the
fantasy world you’re creating for them too.
You never know what choices a child is going to make when you present
them with a situation in the game. Be
ready for scenarios that would make absolutely no sense to an adult and let the
children play out the game their way. As
the DM you’ve got to be ready to roll with anything they throw at you. It’s best not to over plan the quest you are
running for them because you’re going to need your best improv skills.
4.Keep things simple. Children really aren’t overly complicated
and their quest shouldn’t be either.
Don’t be afraid to steal plot lines from their favorite books or
cartoons. Children enjoy things that are
pretty straight forward. Plots with lots
of layers and twists tend to lose them.
Don’t feel like you are cheating them by keeping things simple they
won’t see it that way. Keep things
simple with the reading of character sheets and dice rolling too. Only ask them to read and roll on their
level. You can teach them the important
words that they need to know on their character sheet and only ask them to do
math at their level. You want them to
have fun not get frustrated at what they can’t do. For really young children you may want to run
the quest like an interactive bedtime story with no character sheets or dice
rolls.
5.Keep things moving. Children have short attention spans. Keep this in mind when planning the pace of
your quest. You don’t want them to spend
too long in any one interaction. Don’t
rush them along but you want to keep each interaction shorter than you would
when being the DM for adults. Adults can
be entertained by spending half an hour in a tavern but with children you want
to plan shorter interactions to keep their interest. Children tend to like action and movement.
6.Stick to short
quests not long campaigns. Again
children have short attention spans and like instant gratification so it is
best to stick to short quests. Design
ones that can be finished in a session or two.
They can keep using their character in future quests but have a definite
goal for the children to achieve and have them be able to achieve that goal in
a session or two.
7.Have fun. The most important thing above all else is to
have fun. As long as the children are
having fun you’re doing it right. Once
you start DMing for children you’ll figure out what it is that makes D&D
the most fun to the children you are DMing for and you’ll build off of that for
your future quests. Don’t let rules or
anything else come in the way of having fun and teaching kids an activity that
can help them develop important skills and give them a lifelong hobby. You’re never really too young or too old for
D&D.
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