Thursday, February 19, 2015

Dwarven Party



Last night we had our first session sans Omar and it was fabulous! It was also our first night using Roll20.com. We started quest B of the campaign and Hal and Tyr both choose to be dwarves, Hal a tempest cleric and Tyr a wizard. Together they make a formidable dwarf party; splattering the blood of their foes on ruin walls.

For this campaign, I'm doing something that is totally different and my players are thoroughly intrigued at the thought of how it will all come together. In quest A of the campaign I gave them a NPC pacifist cleric, Omar wasted time and space as a supposed rouge, Hal played a human fighter, and Tyr was a drow ranger. For quest B of the campaign the boys are playing their dwarves. Here’s the twist; their part B characters are starting at the same point in time that their part A characters started. When they finish part B those characters will now be at the point in time where the characters from part A finished their quest. The thieves’ guild will then bring all of the characters together to finish off the campaign in quest C. My players have requested that when they start part C that I allow their PCs to kill Omar’s PC, and I intend to honor their request. They deserve it for all of the headaches Omar and his floundering rouge caused them.

I must say that the way Hal plays his dwarf makes a 5e cleric completely bad-ass. Tyr uses his wizard strategically and masterfully. The teamwork in the group is amazing without Omar holding them back. Tyr was a web-casting maestro, holding earth elementals to the ground while Hal skirted the web using his glaive to slash them to rubble. Last night was what D&D is supposed to be!

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