We have had to change our game nights from Sunday to
Saturday as Tyr has started a new job and we have also had to shorten our
session time. This was our first
Saturday session and it went well even if it was short. Still in the potion shop where the shop keep
was found missing the party headed to dinner with the intent in setting off for
the caves in the morning to begin their search for Saphris. On their way back to Ri-el’s home they came
upon a strange scene in an ally way. It
appeared that two priests were being attacked by bandits and their only line of
defense were these strange fae creatures that appeared to serve as guard
dogs. Our heroes made quick work of the
warlock bandits and then proceeded into the temple to check on the priests who
were very grateful for the assistance.
The priests offered them a bag of rubies (the currency of this
dimension) and the party declined.
Instead the priests gave them a map to part of the cave system below the
city.
That morning Ri-el led them to the entrance of the caves and
wished them good luck, he also promised to take good care of Argon’s (Tyr’s
goliath cleric) ram until they returned from the caves. To check for traps Finn (Tyr’s shapeshifter
monk rogue) pushed Gaunt (Hal’s halfling barbarian) over the edge where the
water was flowing and let him belly flop into the water. Delving deeper into the caves the party found
some foot prints and some drag marks that they started to follow and came
across a chasm where the bridge crossing it had been cut away on one side. They used a magic rope to pull up the end of
the bridge and tie it off so they could cross.
Just as you would expect from the bridge crossings in the caves leading
to the underdark earlier in our campaign Hal couldn’t succeed on a dexterity
check to save his life. It ended up that
Argon had to hold the loose end of the bridge and send the magic rope to retrieve
Gaunt, who was hanging off the side of the bridge.
That is where we ended the session for the night.
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