Fun fact about me, I’m an intuitive tarot reader. Tyr supports me in my passion, even if he
openly admits that he doesn’t understand it.
I was quit shocked about a week or so ago when he turned to me, as he
was working on a PC he’d like to play when we get a new group together, and
said that he thought this particular PC would read tarot and what kind of
checks would I make him roll and how would it all work?
I hit google and tried to find out if a system already
existed for this. One thing I found
someone called a Wyrder deck (I believe that was the name, I can’t refind the
forum where I saw it) but as a divining tool it was used only by NPC’s and was
more commonly used to play a version of strip poker than to gain insight or
guidance. I found one or two accounts of
DM’s who attempted to use a deck of tarot cards as a prop for a fortune teller
NPC. There is also the Tarokka deck
featured in The Curse of Strahd, but again it’s meant to be used as a prop for
an NPC. Nowhere could I find a system
for a PC to use the tarot. There is the
spell augury but that is nothing like reading a tarot deck even though the
spell description says that cards can be used for the spell. Some other DM’s I talked to suggested an
arcana check but that doesn’t really fit either.
Let me say a few words about what tarot really is and then
you’ll understand why I have chosen the system I have for a PC to read
tarot. My system does require that the DM
know a little something about tarot in order for it to work. Tarot is not magic. The cards themselves have no powers. I’m sorry if this bursts anyone’s bubble or
takes away from the mystique of tarot.
Tarot cards are triggers for the reader to connect with their subconscious
mind, higher self, intuition, and in some cases spirits but this last one
applies to fewer readers. The “gift” is
really in the reader not the cards and there’s nothing magical about it, it is
in fact rather natural. Reading tarot cards
is a skill that you learn just like you learn to play an instrument. Some folks will pick up a trumpet say and
they’ll get as far as playing Three Blind Mice.
Some will get good enough that they do pretty well in their high school
concert band. A few will get good enough
to go on to the philharmonic. The same
is true for tarot, anyone can pick them up and use them a bit but only some
have the skill to read them well. This
was very important in devising my system.
In my system a PC does not have to be a spell caster or be proficient
in arcana to read the cards. If the PC’s
background allows them to be proficient in a card game then they can choose the
tarot as being what they are proficient in but they can still attempt to use
the cards even if they aren’t proficient in them.
There are two different checks involved depending on what
the PC is wanting to do. If the PC is
say in a town and wants to read the cards for folks to earn a little gold then
it is a performance check. They can add
their proficiency to their performance check if they are proficient with the
tarot.
If they are trying to gain insight or divine then it is a
straight wisdom check (with proficiency if it applies). Why did I choose wisdom, because it is for
checks where you might get a gut feeling about something, basically it’s the
closest thing to intuition that D&D has to offer.
As I said this method requires the DM to know a bit about
tarot. If the PC succeeds on the wisdom
DC then I tell him that he has drawn such and such card and what it means. The cards will give some honest but not
exactly crystal clear insight to the player.
If the player fails the check I’ll choose cards that are very fuzzy and vague
and really won’t give them any true insight.
Should the player fail the check by five or more then the cards will
either give them fuzzy or false information.
Here’s an example…
The PC asks if an NPC they are trying to find is still
alive. Let’s say the NPC is indeed still
alive. If the player succeeds he may
draw The Sun, indicating that the NPC is alive and well. If the player fails the check he may draw the
Nine of Swords, indicating that there is a need for concern but also not giving
a definitive answer one way or the other.
Let’s say the dice just hate the player that day and he fails by more
than five, he may draw The Moon indicating that the NPC is in danger of dying
if not already dead.
Add flavor to your use of the tarot cards by giving the deck
a suitably D&D name that fits your campaign. This particular PC is a Shadar-Kai so I call
the deck The Deck of Shadows. In different
campaigns I’ll call it different things to fit the theme or the player.